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Resume

professional experience

Associate Game Designer | World of Warcraft | Blizzard Entertainment

● Designing, implementing, and polishing of highly scripted content for World of Warcraft 

● Creating memorable gameplay moments through characterization, unique mechanics, and high production presentation 

● Iterating constantly to achieve the best content possible 

● Collaborating across disciplines to create new content, storylines, and mechanics

Level Designer | Big Room Productions | SMU Guildhall

● Developed an action platformer for Android with a team of three 

● Collaborated with other team members to produce design solutions for gameplay problems 

● Assumed responsibility for the overall game design direction of the title

Game Director & President | 25 Percent Games | ASU Game Development Club

● Ran overarching management to ensure the completion and cohesion of all development tasks 

● Put in place effective development standards and processes to maintain consistent quality 

● Maintained relationships between the organization and IGDA by helping organize meetings and events

engines and software

Engines

WoWEdit, Unity, Unreral Engine 4, Starcraft II, Source, GameMaker Studio

Software

Perforce, JIRA, 3DS MAX, Photoshop, GitHub, Visual Studio, Trello, Visio, Microsoft Office

Languages

Lua, Blueprint

education

Bachelor of the Arts, Psychology | Arizona State University

May 2017

College of Liberal Arts and Sciences

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