Resume
professional experience
Associate Game Designer | World of Warcraft | Blizzard Entertainment
● Designing, implementing, and polishing of highly scripted content for World of Warcraft
● Creating memorable gameplay moments through characterization, unique mechanics, and high production presentation
● Iterating constantly to achieve the best content possible
● Collaborating across disciplines to create new content, storylines, and mechanics
Level Designer | Big Room Productions | SMU Guildhall
● Developed an action platformer for Android with a team of three
● Collaborated with other team members to produce design solutions for gameplay problems
● Assumed responsibility for the overall game design direction of the title
Game Director & President | 25 Percent Games | ASU Game Development Club
● Ran overarching management to ensure the completion and cohesion of all development tasks
● Put in place effective development standards and processes to maintain consistent quality
● Maintained relationships between the organization and IGDA by helping organize meetings and events
engines and software
Engines
WoWEdit, Unity, Unreral Engine 4, Starcraft II, Source, GameMaker Studio
Software
Perforce, JIRA, 3DS MAX, Photoshop, GitHub, Visual Studio, Trello, Visio, Microsoft Office
Languages
Lua, Blueprint
education
Bachelor of the Arts, Psychology | Arizona State University
May 2017
College of Liberal Arts and Sciences

